


One of the hardest parts about making a Build in Divinity: Original Sin 2 is getting your Abilities distribution correct. Putting a Flame Rune of Power into your Staff will increase your Staff attacks and grant you some Intelligence. Note: when choosing gear, you’ll want to prioritize Intelligence/Pyrokinetic, then Critical Chance, then Two-Handed and finally Scoundrel. You’ll want to get a Staff that has Intelligence, Critical Chance and a Rune Slot if possible as this will help to maximize your damage. Since Warfare Skills scale with Intelligence when wielding a Staff, this is a non issue. This will not only allow you Attacks of Opportunity on your nearby foes, but will allow you to utilize the Warfare Skill: Whirlwind to good effects. Both of these are good choices for a Battlemage.īattlemages will use a Staff for their Weapon of choice, and ideally a Fire one. These two Skills actually provide the same amount of Physical Armour, only the one on the left has 10 points into Geomancer, which increases Physical Armour. Placing one in your Necklace will increase your Intelligence and Critical Chance, so be sure to do that when you can. It’s always a good idea to buff your Battlemage near the beginning of the fight with Fortify to prevent this from happening. Place Flame Runes of Power into your Armour to increase your Intelligence and your Fire Resistance. The downside is that you will have rather low Physical Armour, making you susceptible to Knock Down. This is great because you will be walking in fire quite a lot and you don’t want to take damage. Just be sure to remove the point and reallocate it when you gain that slot naturally from leveling.īattlemages wear Armour that is Intelligence-based, so they will have tons of Magic Armour. You shouldn’t need to allocate any points anywhere else unless you need just another skill or two on your bar, in which case drop a point into Memory. Intelligence increases the damage of all of your Skills, Wits will increase your Critical Chance and Initiative (both of which are important), and finally Constitution will make sure you don’t get killed while in the firefight. Battlemage Attributes and Equipmentīatllemages focus primarily on Intelligence, but do drop points into Wits and Constitution as well. This Build just does absolutely devastating damage. The stat sheets on my level 16 Battlemage. I like to run this Build in a party with an Elementalist who then doesn’t have to take any Fire Skills. Players using this sort of Build will wreak havoc on the battlefield quite frequently so be sure the rest of your party is positioned accordingly and doesn’t take more friendly “fire” than is necessary. The Battlemage also uses a couple Warfare Skills and Polymorph Skills for mobility, resistance and some extra AoE, because they want to get in close and blast the hell out of foes.

Battlemages focus on pure Intelligence and get in close and unleash devastating Fire attacks on all nearby enemies. The Battlemage is a front lines Mage Build that focuses on Pyrokinetic Skills to deal massive damage to its enemies. Let’s jump into this Build and see just how it works. In this Build Guide were going to cover the explosive: Battlemage. Since the game is rather difficult this has come much more into focus than one would expect.

What Build do I use? What’s a good Build for a Warrior? Ranger? Mage? etc.
Red mage time battlemage full#
